Update #8: Occultism, Asset Development, and Bug Fixing
Welcome to Shanty’s eight progress update. This month’s update(s) will be primarily focused on plans for our brand new skill, a plethora of bug fixes, a new initiative to showcase notable assets, and quality of life adjustments! Furthermore, we have information relating to the the development team and project lead changes.
First of all, our beloved Arham has decided to step back from the project lead due to real life committments, and has now passed the mantle over to Sin who is now Shanty’s project lead. There has been a huge burst of activity over the month of April in which has resulted in more development overall in progress.
Shanty has begun its first internal testing phase in which has successfully resulted in a lot of positive feedback for the current content Shanty has to offer, the main direction is to polish and perfect the existing content before moving on to other things. This also leads us on to… recruiting internal testers! Well, just one or two. Shanty already has a successful QA team however we feel that adding two more dedicated and passionate members to the team would be beneficial.
If you have relative QA experience in testing games and servers, this position would be suitable for you - please message any team member with the following format: